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Energy is a skill introduced in 9.0 which, much Rage, temporarily enhances the player's Strength, however, unlike the latter it doesn't rely on MP usage, but instead requires the player to complete numerous tasks

Inner Potential Concept

                                                      Early Energy Concept

Gaining Energy

Your total Energy is calculated using the following formula: Sum of All Energies * Charge% /100

Energy Overview Max
Fishing Increases the max total fish energy you can hold. Your fish energy bar can be filled by catching fish 1,000
Chopping Increases the max total chop energy you can hold. Your chop energy can be filled by chopping more trees

(One hit → 5 points regardless of the damage inflicted and Tree Type.)

1,000
Rage Increases the max total rage energy you can hold. This bar is filled based on your rage skill. The more the skill points you have in your rage skill, the higher this bar will be filled.

(In case of no voluntary players to give a hand, it is recommended to press the R and O simultaneously to convert your own Charge into Absorbed Energy)

2,000
Random Increases the max total random energy you can hold. This bar is randomly set and cannot be controlled. Consider yourself lucky if it is filled.

(Random Energy's set upon logging in, it is recommended to continuously refresh the page should the amount be insufficient)

2,000
Player vs Player Increases the max total pvp energy you can hold. Your pvp Energy bar can be filled by killing players in any PVP areas.

(1 player → 60 Points regardless of the enemy's stats)

3,000
Enemies Increases the max total enemy energy you can hold. Your enemy energy bar can be filled by killing enemies.

(1 enemy → 120 Points regardless which type)

3,000
Levels Increases the max total energy you can hold. Your level bar is filled based on the level of your character.

(Level Energy is roughly determined through multiplying the player's level by 10/3)

4,000
Absorbed Increases the max total absorbed energy you can hold. Your absorbed bar can be filled by absorbing the energy of offering players.

(In case of no voluntary players to give a hand, it is recommended to press the R and O simultaneously to convert your own Charge into Absorbed Energy)

5,000

Energy Stages

" players will see unbelievable sides of them never seen before. Some will reach earth shattering, environment altering, levels while others will be left in the dust."
―An early look at Energy from the Helmet Heroes Facebook page

Energy Stages determine how much stronger the player becomes upon unleashing it.

Stage Damage increase Appearance Environmental Effects
1 x1.24 Small Aura Surrounding the Player -
2 x1.48 Similarly sized Aura and Lightning Sparks around the player -
3 x1.71 Larger Aura, roughly thrice the size of the player - Coins and leafs get pushed away when close
4 x1.95
5 x2.19
6 x2.43
7 x2.67
8 x2.9
9 x3.14
10 x3.38
11 x3.62


12 x3.57
13 x4.1
14 x4.3
15 x4.57
16 x4.8
17 x5.05
18 x5.3
19 x5.52
20 x5.76
21 x6


Energy Stage 17

Stage 17 Energy, pushing coins and even other players away


Trivia

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